Tag: Video Games

Sleepless in Cyberland

Posted on by Kevin.

A study reported this year in the Journal of Adolescence found that heavy internet use among children and young adults correlates with a significantly higher risk for obesity, skipping meals, and sleep disorders.  While the majority of young people regularly engage in cyber activities without a problem, many are becoming addicted and ruining their chances… Read more

Fantasy and the Internet

Posted on by Kevin.

Reflecting on my own struggles with Internet addiction as well as those of people who have participated in my cyber recovery groups, I am convinced that escape and fantasy fuel our obsession. The mundane rhythms of our lives are unsatisfying, and unfulfilled dreams die hard. The Internet offers a potent outlet, but many of us… Read more

Facing the Facts about Facebook

Posted on by Kevin.

Stories surrounding Facebook have become frequent news items and have generated great interest along with controversy.  Some stories focus on the drawbacks while others center on the unimaginable opportunities.  By and large, the opportunities offered by Facebook far outweigh the dangers. The ubiquitous online social networking site does present danger, however, not so much because… Read more

Video Game-Induced Violence: Fact or Fiction?

Posted on by Kevin.

The E3 Electronic Entertainment Expo in Los Angeles this past week showed that the trend toward violent video games remains strong. Updated sequels to first-person-shooting staples like Call of Duty and Halo played prominently at the conference. Shooting games sell; it is that simple. Many parent groups see red when they ponder the continuing trend… Read more

Be Quiet in the Library… and Play Your Video Game!

Posted on by Kevin.

Cutting-edge librarian, Maggie Hommel, has created video gaming programs at the Park Ridge Public Library in Illinois.  Hommel embarked on this course of action because she sees “gaming as fulfilling the developmental needs of teenagers through physical movement, social interaction, competition, achievement, and self-definition.” Libraries all around the country, realizing the central place video games… Read more